![]() The set is filled with clever designs that bring over well-known D&D components.Īlong with enough flavour to keep you satiated for years, the set is filled with clever designs that bring over well-known D&D components and turn them into skills or powerful and interesting cards, along with a whole host of new characters to meet for long-time Magic players. The way that dungeons, dragons, skills and the general flavour of D&D have been incorporated in cardboard form is probably the best thing about the whole set. Adventures in the Forgotten Realms is an absolute triumph when it comes to mashing up the worlds of Magic: The Gathering and Dungeons & Dragons. The Walking Dead stumbled (hur hur) where D&D gets to fly, because this is how you do it. That drop was widely - and rightly - criticised for locking new cards behind a limited, and rather expensive, run of cards. I say full, because the first actual crossover was the rather cataclysmically bad The Walking Dead Secret Lair. Because of that, it means the set is replete with more mechanics than I’m willing to count, in much the same way a normal Core Set does, although a lot of those are flavour more than anything else, simply adding D&D skill names before specific card effects.Īdventures in the Forgotten Realms is MTG’s first full foray into a different IP, serving as a crossover with Dungeons & Dragons. The set takes the place of this year’s Core Set, which is always a mish-mash of different mechanics and cards designed to flesh out Standard in a way that allows MTG’s designers to step away from the game’s ongoing story and instead try to print answers to problematic cards from previous sets. ![]() It’s a brave new direction for Magic: The Gathering, and one that’s filled with potential. Then, you could prevent all the damage except 1 by assigning it directly to the protected creature but trampling over the last point, and even then you have a one in twelve chance of whiffing.Adventures in the Forgotten Realms feels like the first time Samwise Gamgee takes his first step out of the Shire. The only theoretical way I could guarantee doubling the counters on each hit is if you have a trampling attacker that can and must be blocked by only one creature and you cast Terrifying Presence targeting the blocker. You can't assign less damage than dealt, even with banding, and all the Forcefield-type effects in existence only work if the damage is incoming. If a creature like Master of Cruelties would assign no combat damage, which is different than preventing it, it still won't work because it's treated as if there was no combat damage at all, similar to attacking with a 0-power creature. Combat damage doesn't occur if you Fog, and combat damage is only dealt once for the total amount regardless of if it's split between creatures or players. Unfortunately, all the ways I could think of to break this don't work. Interestingly, the counter doubling trigger occurs when combat damage is dealt, and the trigger depends on the amount of damage dealt. At least it grants you a counter when you attack, so it's better than Armory of Iroas. ![]() I already didn't like Fractal Harness, and Sword of Hours has the exact same problem in that Hydra's Growth exists. Admittedly, Vrondiss has a built-in way to hit itself, but it's based on a parasitic mechanic unlikely to reappear on relevant cards in the future.Īll and all, if you wanted a commander with enrage to helm your enrage-tribal deck, well. Of course, it's much easier to trigger Omnath repeatedly than Vrondiss, not to mention you'll need to suit the dragon up with some sort of invulnerability-granting equipment to get the most out of him. Note that this is any damage, so if you decide to play that Warstorm Surge included in the deck, it's still going to evaporate like my hopes of ever seeing my ex again after I took her to see Sonic the Hedgehog in theaters.Īll in all, I'm not too impressed with the reward you get for poking the dragon it's comparable to Omnath, Locus of Rage, who makes a permanent 5/5 Elemental on landfall. Every time Vrondiss, Rage of Ancients takes damage, you're gifted a 5/4 Spirit Dragon with flying that disappears as soon as it deals damage. The statline of this scaly slugger isn't spectacular, so let's see if his enrage trigger saves him. Buckle up, because there's plenty to Vrondisscuss.
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